Sometimes, learning really is about a quiz – so make the quiz fun. With each correct answer, the knight moves close and close to the dragon.
At any point, the learner can press the arrow key and hit sword swishes (with sound.) And depending how close the knight is to the dragon – the dragon has a little fire action or a big fire action.
At the end of the course, the dragon rolls off the course (the knight wins with a perfect score), the dragon gets smallers (the knight has a pass score) or the dragon gets bigger (the knight did not pass.)